The codec moment: raise the standard high

Outside the technical literature there has been little study of the protocols and standards that run through software and hence media ecologies, digital assemblages and information spaces. Even within software studies, the emphasis has been on software packages, whether business (Fuller 2003a), games (Galloway 2006, WardripFruin 2009), artworks (Fuller 2003b, Parikka 2010, Hertz & Parikka …

What are we looking at?

As well as providing an interesting area between materiality and immateriality, software occupies an evocative space between the static and dynamic. The forensic examination of protocols, standards and code, from a media archaeological or technical point of view reveals objects that are both static and dynamic. They are specific and definite. The pixel, the algorithm, …

Tweets for the week :: 2011-01-09

Design for a (real)ationship. How does your site establish and nurture a relationship of 'care'?#content2bdifferent # http://j.mp/ihVBFN web as 'customer service medium' . Yeh good stuff but still have problems with each of the terms. #content2bdifferent # Jacques Derrida Interviews Ornette Coleman: http://is.gd/khqTK (via @ubuweb) You couldn't make this stuff up. # http://jr.ly/ugzy (via @jayrosen_nyu) …

Draft: The software studies problematic

Yesterday I wrote: “Later with the birth of software studies, code, algorithms and protocol were elevated as worthy of attention. Software art made them cultural and auratic. Whether they were being deconstructed as ideological or power-full in Fuller’s account of Word or constructed as problematic in Manovich’s identification of the ‘new media object’, they were …